![]() ![]() We have been, and will continue to be active in our Discord server, where we invite everyone to join and share their feedback directly with us. We encourage users to share their thoughts on balance, existing features, upcoming features and other things they would like to see added. “While we do have a clear vision for the game, we will be listening to player feedback and suggestions throughout the development process. “The price of the game will increase after Early Access ends, though we haven't yet determined by how much.”īạn có kế hoạch tương tác với cộng đồng trong quá trình phát triển của mình như thế nào? Liệu trò chơi sẽ có giá khác nhau giữa và sau khi Truy Cập Sớm? There are also over 500 ability upgrades to unlock, and 50+ character traits that encourage the creation of diverse builds.” The game presently has 4 traversable regions, 7 combat environments, 7 playable classes, 42 unique abilities, 70+ enemies and 80 items. Because the majority of quests are generated dynamically based on the state of the game's world, we expect many players will go beyond that number in a typical playthrough. “The Early Access version of The Iron Oath contains approximately 15+ hours of unique gameplay content. Tình trạng hiện tại của phiên bản truy cập sớm là gì? Throughout Early Access, we will be releasing updates both large and small that will continually bring new content to the game in the form of: quests, events, combat environments, enemy types, playable classes, gear, and more! Changes to balance and bug fixes will also be a regular occurrence as needed.” “The full version of the game will expand upon existing features, extend and bring a conclusion to the game's main campaign, and introduce a new region. Phiên bản đầy đủ sẽ có sự khác biệt thế nào so với phiên bản truy cập sớm? Ultimately, the game will leave Early Access when we feel it's ready.” “We expect to remain in Early Access for at least a year, though the timetable is subject to change. Trò chơi này sẽ ở trạng thái truy cập sớm trong khoảng bao lâu? Our community has already proven to be a valuable asset over the course of development, and we look forward to collaborating further - creating the ultimate mercenary experience for everyone to enjoy.” The game is complex, and with many systems in play, player feedback will play an important role in shaping the game's future and ultimately achieving that potential. Normal needs a boost in combat difficulty and hard.well I could just push up the starting cash but that feels like a cheat to me.Īlso, I tried normal difficulty with 125% enemy health and that made a pretty good difference because there's always just that bit of life left in the mobs after you have used a power that would normally kill them.“Because The Iron Oath is a passion project many years in the making, we want to ensure that it reaches its full potential as a tactical RPG. Pretty sure it's just the difficulty setting itself. You would expect that your starting band at least has enough loyalty to not leave on the first day you run out of cash because you are scrabbling to give them enough gear that they don't get squashed by a random crit. So it's not so much a question of economy just the state you start off in. I've tried playing on hard combat difficulty with all other settings normal and the problem is the same in those early couple of fights. But somehow it's definitely too easy on normal as well. It's really just those first few fights before the first scourge that cause problems because at that point you have an un-levelled team with bad gear. I wouldn't say the combat on hard is too hard. ![]()
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