![]() ![]() Your copy of Shadow Of War will offer the option for 'Ultra' textures whether it's installed or not, but if the pack isn't installed, Ultra will look exactly the same as High. In any case, it's worth a check: the norm does seem to be that you have to go out and grab it. However, a couple of RPSers reported that it was installed, despite their not having consciously done anything to make it so. Join me as I investigate whether installing ten gig of 'Ultra' textures really makes a difference to your nemesising.įirst things first: unless you specifically installed the HD texture pack yourself, you probably don't have it on your PC. As if 65 gigabytes of PC Middle-earth: Shadow Of War weren't enough, there's also an optional extra, free 10Gb download, comprising what's officially called a 'High Resolution Texture Pack.' In other words, it in theory makes the grime, squalor and butchered viscera of Mordor that little bit more grimy, squalid and visceral butchered viscera-y. Monitors have undergone a revolution over the past few years.You may well already know this, but going on the basis that most of the RPS team weren't aware of it, let's put the word out anew. 1080p lost its luster as 1440p emerged, and later 4K – which still hasn't quite caught on – and that's to say nothing of the frequency battles. 144Hz has subsumed 120Hz, both sort-of “premium” frequencies, and adaptive synchronization technologies G-Sync and FreeSync have further complicated the monitor buying argument.īut we think the most interesting, recent trend is to do with aspect ratios. Modern displays don't really get called “widescreen” anymore there's no point – they're all wide. Today, we've got “UltraWides,” much like we've got “Ultra HD” – and whatever else has the U-word thrown in front of it – and they're no gimmick. ![]() UltraWide displays run a 21:9 aspect ratio (21 pixels across for every 9 pixels down, think of it like run/rise), a noticeable difference from the 16:9 of normal widescreens. These UltraWide displays afford greater production capabilities by effectively serving the role of two side-by-side displays, just with no bezel they also offer greater desk compatibility, more easily centered atop smaller real-estate.įor gaming, the UltraWide argument is two-fold: Greater immersion with a wider, more “full” space, and greater peripheral vision in games which may benefit from a wider field of view. Increased pixel throughput more heavily saturates the pipeline, of course, which means that standard 1080p and 1440p benchmarks won't reflect the true video card requirements of a 3440x1440 UltraWide display. Today, we're benchmarking graphics card FPS on a 3440x1440 Acer Predator 34” UltraWide monitor. The UltraWide GPU performance benchmark includes the GTX 980 Ti, 980, 970, and 960 from nVidia and the R9 390X, 380X, 290X, and 285 from AMD.ģ440x1440 isn't the only UltraWide resolution out there. Some $300 options run 2560x1080 to help reduce cost. This isn't a resolution we test, but it does offer a middle-ground of affordability for folks who really can't run two side-by-side, higher resolution displays. Production users are most obviously benefited by such a display. For anyone considering 2560x1080 GPU performance, check out our Game Benchmarks page and note that your performance will be slightly better than our 1440p charts (2560x1440). ![]() Pixel count for a 3440x1440 resolution display is ~4.9 million. ![]()
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